Games List

Name  
 
 
 
 
SAVE STATES:
Emulators for which I use save states: & are hard-coded in PCSX2 for one of its plugins (see the ini file in PCSX2). This should not eliminate these keys from consideration because you should not be using that emulator's save states.

through are off-limits for the save/load buttons because MAME will also count save/load command button as the save slot.

So the save/load buttons (but not the slot selection buttons) need to be non-alpha-numeric. The best bet is probably a F[1-12] button. This means that KeyWiz is a poor choice for KB encoder for Linux, since it has no default F[1-12] ports, and you cannot reconfigure KeyWiz in Linux. Also, AHK does not work with MAME, so you would have to maintain seperate Linux and Windows configs if using KeyWiz (and even then, I don't know if xmodkeys works with MAME). So just use F[1-12] keys.

& are hard-coded in Fusion for save and load. So let's try using these.

& should work as the save selection buttons. In MAME, these are the coin buttons, and adding a coin as you select the state will not be a big deal. For consoles, these were planned to be used as the "select" buttons, but the "select" button is virtually unused, and for those games which do use it, I now map "select" to one of the game-play buttons on a per-game basis, as needed.


WINE: Linked /NoQuarter to ~/.wine/drive_c so paths passed to WINE can use C: instead of Z:
System/Games

ARCADE


MAME
Linux native
 
    (hold)
 
 
  ::
 

/NoQuarter/emulators/mame-177/mame64.linux -skip_gameinfo <rom>

First run: mame -cc
  • .\snapshot\
  • .\cfg\
  • .\nvram\
  • .\hi\
  • .\mame.ini
Showed up in "Toggle Debugger" and "Toggle Post-Processing". Clear these bindings.
Is supposed to be "Decrease frame skip", but it wasn't set. Check and clear this binding if necessary.
  • Arcade
    • Asteroids
    • ...
    • ...
    • ...
    • Zaxxon
UXME
WINE
Contains Defender 8-way patch.
  • Arcade
    • Defender
    • Defender 2
Zinc
WINE
  [END]
 
 
 
 
 
  • AHK mostly for pausing (?)
  • Game identifiers hard-coded in NoQuarter
  • Parent roms need to be in zinc\roms(?)
  • Arcade
    • G-Darius
    • Strider 2
    • Ray Storm
    • Star Gladiator 2
Triforce
Linux native
 
 
 
 
 
Create the empty file portable.txt to force use of portable configuration.

Use AHK file to send F1 to load th MK GP save state.
  • Arcade
    • Mario Kart GP
    • Mario Kart GP 2
Supermodel
 
 


 
  • Arcade
    • Daytona USA 2
    • Dirt Devils
    • SCUD
TeknoParrot    
  • Arcade
    • Mario Kart GP DX
MAMEPP
WINE
Runs Cotton Boomerang at a better speed than my main MAME. But I'm using Cotton 2, which is fine with my regular MAME version.
  • Arcade
    • Cotton Boomerang
Demul (Naomi)
WINE
 
 
 
 
  ++ --
 

 
 
Config => GamePad => Global/hot keys
Quick Start
Full Guide
demul -run=naomi (even for naomi 2 games)

Need AHK to send Alt+Enter and a screen kill command to exit with the Escape key.

  • Visual control mapping
  • Supports mixed input
  • v56 has DX Legacy, v582 only DX10+ (no XP)
  • Arcade
    • Virtua Fighter 4
FBA  
 
 
 
 
 
Input for each game must be done individually in the GUI.
Also map 'p' to pause for each game...
...so an AHK file is no longer necessary for every FBA game.

Replaced with MAME
  • Martial Masters
  • The Gladiator
CPS3 Tentatively replaced by MAME
Need to double-check Warzard and SFIII3 will work OK.

.\shots
.\cfg
  • Visual control mapping, per game:
    Load game, and click "game" => "config controls"
  • SFIII
  • Warzard
  • JoJo
Kawaks Unused alternative for CPS1/2 and NeoGeo. Using FBA for these games.
Model 2 Sega
  • Visual control mapping.
  • Zero Gunner
  • Sonic Fighters
  • Virtual On
Nebula
  • Unused alternative for CPS1/2, NeoGeo, and PGM.
  • Supports mixed input
  • Per-game control configuration
  • Marvel Fighters
  • Garou
  • Darkstalkers/Vampire
  • ...

8-BIT


MESS
Linux native
 
    (hold)
 
 
  ::
 

/NoQuarter/emulators/mame-177/mess64.linux -skip_gameinfo a2600 -cart <rom>
/NoQuarter/emulators/mame-177/mess64.linux -skip_gameinfo a800 -ui_active -flop1 <rom>
/NoQuarter/emulators/mame-177/mess64.linux -skip_gameinfo nes -cart <rom>

First run: mess -cc
  • .\snapshot\
  • .\cfg\
  • .\nvram\
  • .\hi\
  • .\mame.ini
MESS Systems
MESS command line options
System status

As a general rule, the shortcut

MESS system gamename

is thought to be a gentle introduction to emulation of consoles/cart games for new users.

Using it for disk games is not suggested at all because it is prone to these kinds of errors: the emulator just tries to load as many disks as disk drives are available. For instance every game requiring to have only the first disk mounted at start would fail.

For home computer games it would be considered a bug only if it would fail to load with

MESS system -flop1 gamename -flop2 gamename:flopX

(with X=3 in this case, since Aquales expects the third disk to be mounted - it only needs disk 1 and 3 mounted)

  • Atari 2600
    • Yar's Revenge
  • Atari 800
    • Demon Attack
  • NES
    • Contra
FS-UAE Linux native  
 
  ...
  ...
 
 
 

fs-uae ~/Documents/FS-UAE/Configurations/<game>.fs-uae --fullscreen=1 --load_state=1 --keep_aspect=1 Linux
windows\fs-uae\fs-uae.exe configurations\<game>.fs-uae --fullscreen=1 --load_state=1 --keep_aspect=1 Windows

~/Documents/FS-UAE
~/.local/share/fs-uae/???
/usr/share/fs-uae/???

  • Put floppies images in the .\Floppies directory.
  • Create (copy from existing) .\Configurations\<game>.fs-uae
  • Edit .\Configurations\<game>.fs-uae
Some configuration (?) can also be done through the launch program.

Following the above procedure is not enough to get Overkill running from scratch. I can't get it past the crack team intro. However I did it before, I have the save state for once it's past the crack team intro, so it works when you load it with the save state, but I don't know how to recreate the save state.

The joystick "fire" button is RAlt and RCtrl. These cannot be remapped. I believe the developer used these because he wants the rest of your KB to be used as the virtual Amiga's KB, and the Amiga probably didn't have a RAlt and RCtrl. AHK also is not reliable with this emulator. The emulator does support gamepads, so when I get that working, there won't be a mapping issue for the cabinet.

"Escape" does not exit the emulator. Use Alt + F4 or F12 + Q
  • Amiga
    • Overkill
T98 Next
Wine
(platinum)


   ,
 
  ...
   ,
   ,
  • PC9801
    • Flame Zapper
Atari 800 Win Plus
Linux native
  • ??? control mapping.
  • Wrapped in an AHK exe
MAME/MESS have glitchy graphics for Dropzone

But now using the SNES Dropzone, so moved Demon Attack to MESS as it's the only 800 game now and it works fine in MESS.
  • Demon Attack
  • Drop Zone
Nestopia  
 
 
 
 
 
.\screenshots
  • Visual control mapping.
  • NES
Replaced by MESS
Stella  
 
 
 
 
 
  • Visual control mapping.
  • "Fire" button starts game.
  • Atari 2600
Replaced by MESS

16-BIT


Virtual Jaguar

~/.config/Underground Software

Visual control mapping.

  • Atari Jaguar
    • Protector SE
Retroarch - TG16
Linux native
  • PCE/TG-16
    • Blazing Lazers
    • Devil's Crush
    • Castlevania - Rondo Of Blood
    • Gate Of Thunder
    • Sapphire
    • Seireisenshispriggan
    • Super Star Soldier
    • Soldier Blade
Retroarch - SNES
Linux native
  • SNES
    • Adventures Of Batman And Robin
    • Donkey Kong Country 2
    • Super Dropzone
    • Kirby Superstar
    • Sparkster
    • Super Mario World
    • Yoshi's Island
MESS
Linux native
 
    (hold)
 
 
  ::
 

/NoQuarter/emulators/mame-177/mess64.linux -skip_gameinfo snes -cart <rom>

First run: mess -cc
  • .\snapshot\
  • .\cfg\
  • .\nvram\
  • .\hi\
  • .\mame.ini
Using MESS for Contra 3 so one CP button can be mapped to 3 simultaneous button presses. Retroarch does not suport this.
MESS Systems
MESS command line options
System status
  • SNES
    • Contra 3
Retroarch - Genesis
Linux native
  • Genesis
    • Alien Soldier
    • Comix Zone
    • Contra Hard Corps
    • Gunstar Heroes
    • Mickey Mouse World Of Illusion
    • Mutant League Football
    • Quackshot
    • Ristar
    • Shinobi 3
    • Vectorman
  • Sega CD
    • Earthworm Jim
    • Mickey Mania
    • Spider-Man Vs Kingpin
MESS
Linux native
 
    (hold)
 
 
  ::
 

/NoQuarter/emulators/mame-177/mess64.linux -skip_gameinfo genesis -cart <rom>

First run: mess -cc
  • .\snapshot\
  • .\cfg\
  • .\nvram\
  • .\hi\
  • .\mame.ini
Using MESS for Ranger X so it can be a dual-stick shooter using two Ultrasticks for Player 1 input. Retroarch does not suport this.
MESS Systems
MESS command line options
System status
  • Genesis
    • Ranger X
Mednafen
Linux native
 
 
 
 
  ::
  ++ --  

mednafen -fs 1 <rom>
mednafen -fs 1 -loadcd pce <rom>
mednafen -fs 1 -loadcd psx <rom>

~/.mednafen

~/.mednafen/mednafen-09x.cfg

  • sound.driver sdl for sound to work in Linux
  • <system>.stretch Experiment with these to see which works best with the TV

Per-game config. Place in pgconfig/<base rom name>.pce|psx.cfg

No native pause function, but it can be implemented by alternating between Alt-A (advance frame) and Alt-R (resume)

Functions are supposedly remappable by pressing F2 in-game, and then you hit the deafult/current key for the function you want remapped, then hit the key it should be remapped to twice (the second stroke tells the F2 function you are done remapping)

Hotkeys can also be remapped in mednafen-common\mednafen-09x.cfg When making config changes, do it for the current config in mednafen-common, and also do it in the cfg file under inputmapping\keyboard|joypad|etc\mednafen

Alt+Shift+n = remap controller n
If remapping controller buttons through the GUI, you are forced to remap every key in sequence for that controller.

key codes

Emulator resolution needs to match desktop resolution?

  • PCE/TG-16
    • Blazing Lazers
    • Devil's Crush
    • Castlevania - Rondo Of Blood
    • Gate Of Thunder
    • Sapphire
    • Seireisenshispriggan
    • Super Star Soldier
    • Soldier Blade
Fusion
Linux native
 
 
 
 
  ++ --
 
 

kega-fusion -fullscreen <rom>

~/.Kega Fusion
/usr/share/kega-fusion/Fusion.ini
/home/sean/.Kega Fusion/Fusion.ini

Windows version is at 3.64. Linux version is at 3.63

The windows version will exit on Escape key if started in full screen mode. The Linux version only ever toggles between full-screen and windowed mode with the Escape key. Need to exit the Linux version with Alt-F4.

Forced sequential control mapping. Does not mix KB and JS

Make sure full screen ratio matches your monitor ratio:
(Video => Full Screen Resolution)

Single key substitutions:
xmodmap -e "keycode 24 = F5"   map "q" to save
xmodmap -e "keycode 25 = F8"   map "w" to load
xmodmap -e "keycode 14 = F7"   map "5" to slot--
xmodmap -e "keycode 15 = F6"   map "6" to slot++
xmodmap -e "keycode 33 = Pause"   map "p" to pause

One-to-Multiple key substitutions: (in .xbindkeysrc)
"xdotool key alt+F4"
Escape + Release

  • Genesis
    • Alien Soldier
    • Comix Zone
    • Contra Hard Corps
    • Gunstar Heroes
    • Mickey Mouse World Of Illusion
    • Mutant League Football
    • Quackshot
    • Ranger X
    • Ristar
    • Shinobi 3
    • Vectorman
  • Sega CD
    • Earthworm Jim
    • Mickey Mania
    • Spider-Man Vs Kingpin
Higan
Linux native

higan -fullscreen <rom>
What is higan-bin?

~/.local/share/higan

Games need to be imported into the Higan library.
icarus is a Higan game library management tool(?) I don't remember if I used this or Higan itself for the import.

Some versions don't respect -fullscreen, or don't do full screen correctly. Other versions have some other unremembered problem, possibly to do with input remapping/AHK

Version 101 does not have the above-mentioned problems, but it is only for 64-bit OSes. The author stopped compiling for 32-bit somewhere in the mid-90s versions.
Having a hell of a time with latest version in Linux. The -fullscreen option is ignored. Accepting keys from xdotool is inconsistent. No option for save state inc or dec.

The most accurate SNES emulator, but not recommended for non-SNES hardware.

  • SNES
ZSNES
Linux native
 
 
 
 
 
 
  • F3, L/R * x, Enter: select save slot (which will be used for susbesequest quick saves/loads)
  • Visual control mapping.
  • Mixed input (read the FAQ).
  • Has a cool key combo feature which is broke. Under "Misc" => "Key Comb", you can create macros. They will work for that session, but will not work the next time you run zsnes. Howver, you do not need to recreate them the next time. They are still there, but you do have to bring up the key combo window again before they will work on any subsequent runs. The combos are stored in .cmb files.

Single key substitutions:
xmodmap -e "keycode 24 = F2"   map "q" to save
xmodmap -e "keycode 25 = F4"   map "w" to load
xmodmap -e "keycode 14 = F3"   map "5" to bring up slot selection
xmodmap -e "keycode 15 = Return"   map "6" to set selection

  • SNES

32-BIT, 1st Gen


Mupen
Linux native
 
 
 
 
 

mupen64plus

2.0 for XP 32
2.5 for 7 64
No GUI - need to edit cfg files.
Which also means it won't run without a rom.

Save slots are hard-coded to 1-9, so I use AHK to remap P1 and P2 start buttons to "i" and "o"

/usr/share/games/InputAutoCfg.ini
c:\noquarter\emulators\mupen64plus-2.x\InputAutoCfg.ini
  • configures your real physical input devices

/home/sean/.config/mupen64plus/mupen64plus.cfg
c:\noquarter\emulators\mupen-common\mupen64plus.cfg

  • Configure hotkeys
  • Any conflicts with InputAutoCfg will get over-written in this file.
  • I linked the mupen-common folder to where mupen looks for it: %appdata%\MupenPlus64
  • Nintendo 64
    • Diddy Kong Racing
    • F-Zero X
    • Mario Kart 64
    • Pilot Wings 64
    • Super Mario 64
    • Super Smash Bros
Retroarch - Saturn
Linux native
  • Saturn
    • Guardian Heroes
    • Cotton Boomerang
Retroarch - PSX
Linux native
  • Playstation
    • Arkanoid Returns
    • Castlevania: Symphony Of The Night
    • Einhander
    • Firebugs
    • Parodius: Forever With Me
    • Spyro 3
    • Toy Story 2
    • Zanac X Zanac
SSF  
 
 
 
 
 
  • Wrapped in an AHK exe to mount the CD image.
  • Forced sequential mapping.
  • Per-game mapping.
  • No mixed input, or if there is, it's not worth it.
  • May only use letter keys for mapping.
  • Saturn
    • Guardian Heroes
    • Cotton Boomerang
Project64  
 
 
 
 
 
  • Supports mixed input
  • Projct64 1.6/7 was last of the original team
  • Projct64 2.2 is the current version. The installer installs adware, but I'm running a portable 2.2 which should be safe, and doesn't write to the registry
  • The default save slot is not '1', but '~'. All subsequent slots are numeric and my ahk script does not use the default '~' slot.
  • Nintendo 64
ePSXe
Linux native
 
    (toggle)
 
 
 
 
  • HKCU\Software\epsxe\config
  • .\snap
  • .\memcards
  • .\sstates
  • Run w/o game and config controllers
  • Per-game memory cards
  • Playstation
    • Arkanoid Returns
    • Castlevania: Symphony Of The Night
    • Crash Team Racing
    • Einhander
    • Firebugs
    • Parodius: Forever With Me
    • Spyro 3
    • Toy Story 2
    • Zanac X Zanac
PSX fin  
 
 
 
 
 
  • Visual control mapping
  • Parodius Jikkyou
  • Rogue Trip
  • Wipeout XL

32-BIT, 2nd Gen


PCSX2
Linux native
 
 
   
   
 
 

PCSX2 <rom>

~/.config/PCSX2

Remap hotkeys in PCSX2_keys.ini

Visual control mapping.

Supports mixed input.

No 64-bit build.

  • Playstation 2
    • Crash Nitro Kart
    • Guilty Gear XX ACP
    • Gradius V
    • Kinetica
    • Red Star
    • Virtua Fighter 4
Demul
WINE
 
 
 
 
  ++ --
 

 
 
Config => GamePad => Global/hot keys
Quick Start
Full Guide

For the older versions necessary for XP, which do not support (or fail at) specifying the rom name on the command line, you need one of the following files to contain the path to the image, depending on your image plug-in:

  • gdrCHD.ini 64 bit
  • gdrImage.ini 32 bit
demul -run=dc

Need AHK to send Alt+Enter and a screen kill command to exit with the Escape key.

  • Visual control mapping
  • Supports mixed input
  • v56 has DX Legacy, v582 only DX10+ (no XP)
Wacky Races PAL has better compatability than NTSC as of version .57 "Disable opaque modifiers"
One guy couldn't get SFRush 2049 USA version working, but PAL version worked.
Everything else has playable-level compatibility without any config edits.
  • Dreamcast
    • Bangai-O
    • Hydro Thunder
    • Jet Grind Radio
    • Looney Tunes Space Race
    • Marvel Vs Capcom 2
    • NFL Blitz 2000
    • Project Justice
    • San Francisco Rush 2049
    • Soul Calibur
    • Wacky Races
Dolphin
Linux native
 
 
 
 
 

dolphin-emu-nogui -e /NoQuarter/roms/gamecube/<rom>

~/.cache/dolphin-emu
~/.config/dolphin-emu
~/.local/share/dolphin-emu

Create the empty file portable.txt to force use of portable configuration.

When installing to a new PC, need to ensure that the correct device is used as input for the virtual gamepad. Ubuntu's representation of the keyboard can change from PC to PC to laptop. If you need to change it, do it for every ini under _keyboard, etc. It's the first or second line. Get the correct value by running the GUI and let it write to the current ini.

There is no longer a full screen flag on the command line.

  • Gamecube
    • Alien Hominid
    • F-Zero GX
    • Mario Kart Double Dash
    • Soul Calibur 2
    • Super Mario strikers
    • Super Smash Bros Melee
    • Viewtiful Joe
    • Wave Race Blue Storm
  • Wii
    • Tatsunoko Vs Capcom
NullDC  
 
 
 
 
Dreamcast disc images:
  • GDI is preferred. It is a 1:1 copy of the Dreamcast disc.
  • CDI is an edited copy of a GDI. Will contain music downsampling and perhaps some other trickery to reduce the size so it fits on a standard CD.
.\
  • Wrapped in a bat file or video won't work.
  • Won't run without a game.
  • Menu bar still available in full screen.
  • Visual control mapping.
  • No mixed input.
  • Pretty sure there is not a 64-bit build. Requires only latest DX 9 version, and all DLs I've found say they are for 32/64.
  • The config file is read-only because otherwise the emulator rewrites its default settings to the config file.
  • The config file is set to autoload/autorun the default rom (which is named on the command line in the batch file), and the emulator will crash if run naked, since it will not have a default rom to load. This can be changed by (backing up and then) giving write permission to the config file and editing it so that it does not auto-load/run.
  • To configure controls:
    1. Open a cmd prompt in the NullDC directory
    2. attrib -r nullDC.cfg
    3. nulldc.bat \NoQuarter\roms\dreamcast\anyrom.gdi
    4. configure as needed
    5. copy nullDC.cfg _inputtype\romname.cfg
    6. Do not leave the nullDC directory without a nullDC.cfg file, or it will not run the next time.
    7. attrib +r nullDC.cfg If you want the changes in effect the next time you run from the command line.
  • Dreamcast
    • Bangai-O
    • Hydro Thunder
    • Jet Grind Radio
    • Marvel Vs Capcom 2
    • NFL Blitz 2000
    • Project Justice
    • San Francisco Rush 2049
    • Soul Calibur
Reicast
Linux native
 
 
 
 
 
 

~/.config/reicast/emu.cfg

  • fullscreen = 1
  • evdev_device_id_1 = X
  • evdev_device_id_2 = Z
  • evdev_mapping_1 = /path/to/map
  • evdev_mapping_2 = /path/to/map

~/.local/share/reicast/data

  • BIOS files
  • buttons.png

~/.local/share/reicast/

  • VMU files

/usr/local/share/reicast/mappings/
I linked this to ~/.config/reicast in desperation, since the man page said mappings directory should be "inside the reicast config directory"

  • pre-made mappings for common devices
  • Naming convention must be followed for them to automatically work.

reicast-joyconfig -f <file name>

evtest
Gives info on (such as name), and tests, Linux devices

  • Dreamcast

HAND-HELD


Retroarch - GBA
Linux native
  • GBA
    • Astroboy
    • Ninja 50
    • Spider-Man: Mysterio's Menace
Desmume X432
WINE
 
 
 
 
 
 

wine DeSmuME_X432R_x64.exe C:\\NoQuarter\\roms\\nintendods\\<rom>

/NoQuarter/emulators/desmumeX432R/DeSmuME_X432R_x<arch>.ini configuration

  • [Controls]

I have it configured to just display one of the screens at a time, and P2 B1 is used for toggling which screen is displayed. So ignore the following stuff about screen size ratios:

Window Size = the whole app window
Screen Size: Ratio of screen 1 to screen 2. IOW how the two screens divide up the window size. Stock Desmume allows you to choose window size, but the screen 1 to screen 2 ratio is always 1:1

Config => 3D Settings => Renderer
This is where you can choose one of the high internal resolution options, whether of the Softrasterizer or OpenGL variety. Unfortunately, the high-res choices crash in WINE. At least if you set it to non-high-res OpenGL, you can set AA and Alpha Blending, which does not appear to be present in stock Desmume.
Readme
FAQ
Command Line
Run the emulator w/ or w/o game and config controllers. Use Alt+Enter to toggle full screen. The config file will remember if you were full screen or windowed.
Nintendo DS
  • Spider-Man:Web Of Shadows
  • New Super Mario Bros
PPSSPP
Linux native
 
 
 
 
 

ppsspp --fullscreen <rom>

~/.config/ppsspp

Might want to open the config file and set save file encryption to false. It's only for if you want to copy save files to a real device. Some downloaded saves might not be compatible with it.

config is under .\memstick
memstick\PSP\SAVEDATA contains psp saves. Each game has its own subfolder.
Run the emulator to configure hotkeys.

Cropping screenshots to 360 * 520 works well, and then resize of course in NQ.

Cropping screenshots to 450 * 650 works well, and then resize of course in NQ.

Supports mixed input

  • PSP
    • Ultimate Ghosts-n-Goblins
    • Jetpack Joyride
    • Space Invaders Extreme
    • A Space Shooter For Two Bucks
    • Wipeout Pure
Desmume
Linux native
 
 
 
 
  ::
 
 
.\screenshots
Readme
FAQ
Command Line
run emu w/ or w/o game and config controllers
  • Nintendo DS
    • Spider-Man:Web Of Shadows
    • New Super Mario Bros
mGBA
Linux native
 
 
 
 

mgba-qt -f <rom>

~/.config/mgba

mgba has no menu to config controls, or anything else. Editing the config file manually under "SDL" had no effect, and the defaults were automatically put back in anyway after two or three games.
mgba-qt allows editing of controls (and everything else), but video is broke (especially in full screen) unless you force it to use OpenGL 1.x under Tools => Settings => Audio/Video => Display Driver

~/.config/mgba

Visual Boy Advanced
Linux native
 
 
 
 
 
 

Visual control mapping.

  • GBA

WINDOWS


PC Games
WINE

 
 
 
 

Cho-ren-sha 68k:
Will need joy2key.

Guilty Gear XX ACP:
C:\NoQuarter\roms\native\ggxx\GGXXAC\Config\DisplaySetting.cfg Edit for custom resolution.
C:\NoQuarter\roms\native\ggxx\GGXXAC\save\Savedata.dat Controller settings.
AHK file to map Escape to ALT+F4

Ultimate Marvel Vs Capcom 3:

Mortal Kombat 9 (Komplete):

Super Fightin' Spirit:
C:\NoQuarter\roms\native\fightingspirit\Saves
Exit via menu from player-1 button.

  • PC
    • Balls Of Steel
    • Cho-ren-sha 68k
    • Fighting Spirit
    • Guilty Gear XX ACP
    • Marvel Vs Capcom 3
    • Mortal Kombat 9

Genres List