ENCOUNTERS


D20 Monsters By Terrain
5e SRD Environment
4e Fantastic Terrain
D20 Bestiary
Wilderness Challenges
Signs In The Wilderness
Random Landmark Generation

Band Only
1-4Scouting
5-7Hunting party, in the hunt
8-9Hunting party, returning
10-11Hunting party, overnight camp, firewatch
12-13Hunting party, overnight camp, sleeping
14-15With band, on the move, daytime
16-17Base camp, daytime
18-19Base camp or overnight camp, firewatch
20Base camp or overnight camp, sleeping

Tribal Gathering
1-10Patrol
11-15Central tribal area, daytime
16-20Central tribal area, nighttime



1-60
Common
61-92
Uncommon
93-98
Rare
99-100
Very Rare


Temper, Animal

Roll 2d6

If the dragon-kissed/cast resembles an herbivore or autotroph, then subtract three from the roll.

If the dragon-kissed/cast resembles a predator, then add three to the roll.

If the dragon-kissed/cast resembles a usually non-predatory omnivore, then do not adjust the roll.

d16
Instinctive/Animal Intelligence
Advanced/Moral Intelligence
1
Tranquil
Agreeable
2
Aloof
Moderate
3
Aloof
Moderate
4
Skittish
Skittish
5
Skittish
Skittish
6
Skittish
Skittish
7
Territorial/Possessive
Temperamental
8
Territorial/Possessive
Temperamental
9
Territorial/Possessive
Temperamental
10
Territorial/Possessive
Prideful/Righteous
11
Territorial/Possessive
Prideful/Righteous
12
Territorial/Possessive
Territorial/Possessive
13
Territorial/Possessive
Territorial/Possessive
14
Predatory
Beligerent/Foul
15
Predatory
Predatory
16
Predatory
Fiendish


    sense perception
    -----------
      0) insensate
     10) dull
     20) poor
     30) average
     50) exceptional
     80) superior
    100) incredible
    
    vibe
    ----------
      0) none
     10) faint
     20) weak
     30) average
     50) pronounced/marked/conspicuous/forceful
     80) substantial
    100) overwhelming
    
    all are 3d / directional?
    add number value of perception + vibe, lookup sum on table for the sense
    situational modifiers: +-X to the sum, and/or roll w/ (dis)advantage
    1/4 chance opponent is distracted == perception is one category lower
    
    


HUNTING / FORAGING / TRACKING

















Sandbox Companion Sandbox Companion

      creature has an unusual trait


Random Events - Preludes to Possibilities
A small-to-medium sized winged creature in the sky, too distant to identify.

A medium-to-large sized winged creature in the sky, too distant to identify.

A small dust-cloud being kicked up in the distance.

A large dust-cloud being kicked up in the distance.

You hear the faint but distinct sound of movement through the environment.

You hear a commotion of something(s) rampaging through the environment.

Something has caused the local wildlife to kick up a ruckus all at once.

You over-hear casual conversation.

You over-hear heated conversation.

You over-hear the sounds of battle.

You hear a human(oid) cry of anguish/cry for help.

You hear a bestial cry of anguish.

You spy a small-sized party on horseback (are they armed/armored?)

You spy a medium-sized party on horseback (are they armed/armored?)

You spy a large-sized party on horseback (are they armed/armored?)

You spy a small-to-medium caravan.

You spy a medium-to-large caravan.

You spy a small-to-medium sized party on foot.

You spy a medium-to-large sized party on foot.

You catch a glimpse of something before it moves behind a terrain feature (unknown if it saw you first.)

You encounter one or more fresh corpses, killed relatively precisely (roll on environmental random-encounter table to determine corpse type and number.)

You encounter one or more fresh corpses, mauled/butchered/half-eaten (roll on environmental random-encounter table to determine corpse type and number.)

Fresh tracks. (use a separate table to determine size and generic type, otherwise tracks will easily eat up a dozen entries in this list.)

You encounter a small-to-medium sized uninhabited/abandoned campsite.

You encounter a medium-to-large sized uninhabited/abandoned campsite.

You discover a recently-discarded distinct item. It could be manufactured or a biological shedding. Use a sub-table or oracle to determine the item.

You experience a seemingly-supernatural sudden change in temperature. 

You hear the hunting call of an airborne creature. 

You hear the call of war horns/hunting horns. 

You hear music in the distance. [/u/MathematicianNo1359]

An unexpected scent (eg carrion, decaying fruit, smoke, cooking) fills the air.

You see a plume of smoke. 

You encounter warning signs. 

The terrain hierarchy and text in the html content of the following pages comes from the Wilderness Survival Guide for ADnD 1e











a> Quest